ASU TeachOnline Blog Site

WOZ’s Blog of the Week

One of the best online teaching and learning best practices and support sites is Arizonia State University’s (ASU) TeachOnline Resources for Teaching Online.   The group includes timely, useful  information on Course Design, Tools, Tutorials, Gaming, Social Media, and a Faculty Showcase.  Of particular interest to me is the post, Integrating Technology with Bloom’s Taxonomy, Obiageli Sneed, May 9, 2016.  Sneed explains, “The purpose of Bloom’s Digital Taxonomy is to inform instructors of how to use technology and digital tools to facilitate student learning experiences and outcomes.” Included is an infographic by Ron Carranza demonstrating activities with digital tools and outcomes.  Excellent!

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Infographic by Ron Carranza, Arizona State University

The site is full of up-to-date tips and best practices for the online professor.  Instructional Designers will fully appreciate Marc Van Horne’s and Robert Kilman’s, Introducing the ASU Instructional Designers, infographic and outline of the tasks and talents of an instructional designer.  Spot On!

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Blog Post by Marc Van Horne and  Infographic Design by Robert Kilman Arizona State University

The freshness and creativity of this site makes it this week’s WOZ Blog of the WEEK.  Outstanding job Arizona State University!

5 Digital Tips for Infusing Cultural Responsiveness in Your Course-2 

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Culturally-responsive design strategies allow students to realize they are important as participants in the class community and respected as unique individuals.  Please contribute your ideas and designs for creating cultural responsive learning in your face-to-face and/or online classrooms.

Source: 5 Digital Tips for Infusing Cultural Responsiveness in Your Course 

Compress Yourself – Blast from the Past

Tag Cloud Your Resume

I was browsing through my WP site and came across this poast.  Remember when this was all the rage?  I would have my students take their resumes and paste it into a word cloud app.  I also knew colleagues who would have their students paste their essays and compositions into a cloud maker so the young authors could visualize their work.  The students would post the image with their compositions in their portfolios.  Talk about early multimodal composition!  TagCrowd is still operational.  Here’s what I look like today.

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Blast From the Past Post – July 10, 2008

Recently, I received a message from my colleague, Htay Hla, Director of Information Technology at University of Arizona. Htay is a member of our Epsilen Web 2.0 group. He had put one of my posted journal articles through a tag cloud generator, Tag Crowd. He sent the generated tag cloud to me in a pdf format. I thought, “AMAZING! Could this be a tool for the classroom?” I tried it. I put my resume through the Tag Crowd. Look! It’s me, professionally compressed!

Nancy Wozniak Professional Tag Cloud

Go to the site – http://www.tagcrowd.com and catch a vision. I see it used in visual arts, economics, writing, history, biology … you name it. Try it. Let me know what you think.

eLearning Instructional Design

Excellent infographic posted in the Best Education Infographics  by SH!FT Disruptive Learning Blog.  It’s an excellent blog and they’ve posted it for public use.  I’m still investigating.  This might be coming down quickly, so soak it in while you can.  🙂  Comments?  I am a strong supporter of Ryan’s and Deci’s Self-Determination Theory.  I use it in my classrooms and with my student workers.  It’s a no-brainer to me and I don’t understand why the theory on autonomy, relationship, and self-efficacy  (competence) isn’t practices universally in every situation where people must work and learn collaboratively.

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Designing eLearning for Motivation Infographic
by SH!FT Disruptive Learning

Simply stated, motivation is what people WANT to do, CHOOSE to do, and COMMIT to do. Motivation is the WHY that makes people do what they do. It is the WHY that makes people choose an object or a goal over another and forego something pleasurable to pursue his object of desire.

As an eLearning designer, you want your learners to be motivated about taking a training program and keep alive the motivation throughout the course.

Motivation is critical to achieve effective learning. Unfortunately, it is hard to achieve if you cannot address the WHY of the learner. To compound matters, adults are notoriously short of motivation. The challenge for eLearning designers is to create and cultivate motivation in learners.

Knowing what drives people to learn is crucial to create high engagement levels in your eLearning courses. Psychologists and scientists have developed three theories to help explain the way the human mind works. As eLearning professionals, we should apply them to create courses that inspire and persuade people to move forward and complete the required tasks.

The Designing eLearning for Motivation Infographic presents the basic tenets of these motivation theories:

1. Flow Theory

Being in the flow is the ultimate manifestation of intrinsic motivation. It is that state of intense focus when you are so absorbed in the work at hand that you forget the passage of time.

In eLearning, being in the flow happens when the learner is fully and voluntarily engaging with the course and can control the pace and flow of the learning according to his/her needs and preferences. Being in a state of flow maximizes the effectiveness of every training activity.

2. Self-Determination Theory  

You want focused, willing learners who are driven by some innate urge to take your course. Truth is self-motivated participants absorb and internalize learning much more efficiently than those who approach a training program with skepticism, unwillingness, and apathy.

The Self-Determination Theory focuses on human being’s natural tendencies and psychological needs. Fulfilling these needs facilitates self-growth and promotes well-being. You can apply the tenets of this theory to create courses that appeal to the basic needs of your learners and let them respond according to their innate tendencies.

3. Path-Goal Theory

The Path-Goal Theory is based on the basic human tendency to follow examples set by others. In a learning environment, who better than the trainer or the eLearning designer to BE the motivation that learners will want to learn from?

This theory, developed by psychologist Robert House in 1971 and later refined in 1996, lays down the principles of how leaders spur followers to action. The foundation of it is the belief that learner’s motivation and consequently, his/her performance is heavily influenced by the behavior of the instructor.

The above-mentioned motivation theories peek into the minds of your learners and lay bare their expectations so that you can create eLearning courses with different flavors.